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Technology
- Year 8 – Autumn
Curriculum
Organisation:
Year 8 students complete a circuit
covering the five sections of the Technology Area.
These courses are completed over a 7
week period and the projects undertaken are:-
·
Group Decorative Wallhanging
Textiles
·
Snack Special
Food Technology
·
Electrical Quiz Game
Control
Electronics Skills
·
Product Advertising
Graphics
Skills
·
Toy Boat
Woodworking Skills
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Year Group: 8
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Material/Project: Group Decorative Wallhanging
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Duration: 7 weeks
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Number of lessons: 14 @ 1 hour
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AIM
To introduce basic fabric technology and construction skills through
the planning and making of a decorative panel to be included in a groups
wall hanging.
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Learning Outcomes
Students will:
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Discuss and analyse the problem in small groups.
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Produce a collection of 2D designs for the hanging.
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Learn about the basic properties of fabrics and fibres.
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Apply colour to the fabric using fabric crayon heat transfer method.
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Backstitch and design using needle and thread.
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Use machine embroidery to enhance the design.
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Construct the hanging using straight stitch and seams.
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Evaluate the project.
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Assessment Opportunities
Students will be assessed on
their:
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Ability to analyse the problem.
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Work as individuals and as a group.
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Use colour and accuracy in their designs.
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Understanding and application of fabric qualities.
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Practical skills with basic tools and equipment.
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The project will support all students textiles skills and use of
illustrated ‘how to’ cards. Students will be further extended with
investigation into additional techniques to enhance the project.
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Students will gain experience in needles, tacking thread, sewing
machine, shears, tailors chalk, press studs, velcro, buttons.
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Homework
The homework for this project is a booklet of tasks designed to
introduce students to the world of textiles and some of the world wide
applications and influences.
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Year Group: 8
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Material/Project: Snack Special
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Duration: 7 weeks
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Number of lessons: 14 @ 1 hour
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Learning Outcomes
Students will:
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Discuss and analyse the problem as a group.
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Investigate suitable ingredients to use.
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Construct a questionnaire and conduct a survey.
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Describe safety and hygiene rules followed.
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Keep a diary of foods eaten for past two weeks.
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Prepare a quick healthy meal.
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Calculate the cost of the meal.
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Evaluate the project.
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Assessment Opportunities
Students will be assessed on
their:
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Ability to analyse the problem.
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Ability to work as an individual and in a pair.
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Ability to select and use a combination of ingredients.
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Understanding and application of nutritional guidelines.
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Practical skills using basic tools and equipment.
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All students will be able to access the project using a range of
guidance sheets and cards illustrating nutritional content of ingredients.
Students will be required to research further characteristics of food.
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Students will gain experience in
the use of food production tools.
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Homework
Students will undertake a series
of tasks linked to designing and making food intended to extend
understanding of food technology.
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Year Group: 8
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Material/Project: Electrical
Quiz Game
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Duration: 7 weeks
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Number of lessons: 14 @ 1 hour
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AIM
To develop students
understanding of control electronics skills through the manufacture of a
small electrical quiz.
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Learning Outcomes
Students will:
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Develop their understanding of circuit theory, components and circuit
symbols / diagrams.
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Produce circuit diagrams for the circuit.
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Appreciation of the function of the components and their combination
to create the desired; input>control>output.
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Develop PCB design, manufacture and preparation.
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Drill and solder the PCB circuitry testing the operation.
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Design a challenging quiz structure for the game.
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Manufacture a card housing for the circuit.
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Test and evaluate their final product and those of others.
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Assessment Opportunities
Students will be assessed on
their:
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Understanding of circuit theory (end of
module test).
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Quality of the final product and
originality of housing design.
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Quality of circuit construction.
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Practical skills with basic tools and
equipment.
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Students will gain use of pre-cut card backing and pre-printed circuit
theory sheets (differentiated worksheets). They will design, through a
short design exercise, a quiz aimed at a different customer group –
designing for specific needs.
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Students will use paper drills, soldering irons and solder,
components, PP3 test batteries.
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Homework
Students will undertake a series of tasks linked to design and
electronics intended to extend their knowledge and understanding of
control and product design.
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Year Group: 8
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Material/Project: Product
Advertising
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Duration: 7 weeks
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Number of lessons: 14 @ 1 hour
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AIM OF PROJECT
To introduce our students to
graphics skills through design and production of advertising for a small
electrical torch to be given away as a ‘freebie’.
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Learning Outcomes
Students will:
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Develop a range of basic graphical skills including isometric / colour
work.
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Produce presentation drawings of the product applying texture.
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Appreciation of aesthetics and ergonomics.
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Design a company name / logo / and colour scheme (identity).
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Design packaging / promotional ideas to advertise the product.
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Produce a pack that could be posted to the customer (containing the
torch).
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Use ICT techniques to enhance and develop the advertising (Design
View).
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Produce instructional literature for product use / assembly.
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Evaluate their designs and those of others.
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Assessment Opportunities
Students will be assessed on
their:
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Personal graphical ability and progress made.
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Understanding of designing for a specified customer group.
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Presentation and originality of their design solutions.
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Quality of the finished advertising and packing.
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Practical skills with basic tools and equipment.
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All students will be able to access the project using a range of
guidance sheets and pre-printed advertising outlines. Students are
extended via the development of customer needs – short design exercise
designing for specific needs e.g. disabled / young children to develop
appreciation of ergonomics anthroprometrics.
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Students will gain experience in the use of A4 paper and card,
colouring pencils, scissors, glue, masking tape, drawing boards,
T-squares, stencils/text sheets, rulers, fine-liners, coloured card.
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Homework
Students will undertake a series
of tasks linked to design and advertising intended to extend their drawing
skills and understanding of advertising.
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Year Group: 8
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Material/Project: Toy Boat
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Duration: 7 weeks
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Number of lessons: 14 @ 1 hour
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AIM
To introduce the basic woodworking skills through the designing and
making of a rubber band powered paddleboat. Students will gain experience
of hand tools and health and safety.
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Learning Outcome
Students will:
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Consider safe working in the workshop.
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Brainstorm types of boat to base their ideas on.
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Research shapes and features of boats.
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Produce a range of ideas.
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Produce of scale drawing of their chosen idea.
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Learn about hard and softwoods.
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Mark, cut, join and finish timber.
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Plan the sequence of making.
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Evaluate.
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Assessment Opportunities
Students will be assessed on
their:
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Ability to analyse the problem.
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Ability to work as individuals and as a group.
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Use of colour and accuracy in their designs.
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Ability to plan ahead in their work.
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Practical skills with basic tools and equipment.
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Students will all manufacture a wooden boat using pre-drawn working
drawing sheets ‘how to’ cards for processes. Pre-cut wood sections.
Students will be extended asking them to investigate in greater detail,
consider more specification points and add greater details to making.
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Students will gain experience using a Steel rule, Try square, Tenon
saw, Bench hook, Coping saw, Surform, 6mm Chisel, G Clamp, Glass paper,
Wood stains and sealer. Softwood sections are used to form the boat.
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Homework
A booklet is used which contains a series of short tasks relating both
to manufacture and design in wood and to technological theories in
general.
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