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Technology
– Year 9
Curriculum
Organisation:
Year 9 students complete a circuit
covering the five sections of the Technology Area.
These courses are completed over a 7
week period and the projects undertaken are:
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Container Design
Textiles
q
Performa Pasta
Food Technology
q
Fuse Tester
Control
Electronics Skills
q
Soft Drink Packaging
Graphics
Skills
q
Portable Game Design
Resistant
Materials
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Year Group: 9
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Material/Project: Decorative Container
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Duration: 7 weeks
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Number of lessons: 14 @ 1 hour
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AIM
To develop fabric technology and
construction skills through the planning and making of a bag or container
from textiles.
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Learning
Outcomes
Students will:
q
Discuss and analyse the problem in small
groups.
q
Disassemble and evaluate existing
products.
q
Apply knowledge of properties of fabrics
to help choice.
q
Produce a collection of suitable design
ideas for the item.
q
Use appliqué, dye and computer stitch to
enhance the container.
q
Apply knowledge of attaching and joining
to the product.
q
Attach pockets and inserting a lining.
q
Evaluate the project.
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Assessment
Opportunities
Students will be assessed on
their:
q
Ability to analyse the problem and write
a specification.
q
Apply knowledge of new fabrics and fibres
to their designs.
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Accuracy of measurements and cutting out.
q
Practical skills with a variety of tools
and equipment.
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The project will support all
students textiles skills with use of illustrated ‘how to’ cards.
Students will be further extended with investigation into additional
fabrics and computerised processes.
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Students will gain experience in
needles, tacking thread, sewing machine, shears, tailors chalk, press
studs, velcro, buttons
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Homework
The homework for this project is
designed to extend students understanding of textiles technology and how
it is used in modern life. A comprehension of designing products for
function and style will also be introduced.
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Year Group: 9
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Material/Project: Performa Pasta
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Duration: 7 weeks
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Number of lessons: 14 @ 1 hour
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AIM
OF PROJECT
To build on skills and knowledge
taught in Year 8 through the planning and making of a pasta dish for a
particular ‘target’ group of people.
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Learning
Outcomes
Students will:
q
Discuss and analyse the problem as a
group.
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Evaluate existing pasts dishes.
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Adapt or invent a new pasta recipe.
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Construct a questionnaire and conduct a
survey.
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Research traditional/modern pasts dishes.
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Research availability and cost
ingredients.
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Prepare a production plan.
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Carry out a nutritional analysis.
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Learn about production methods.
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Evaluate the project.
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Assessment
Students will be assessed on
their:-
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Ability to analyse the problem.
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Ability to work as an individual and in a
group.
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Ability to adapt an existing recipe or
invent their own.
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Ability to select and use a combination
of ingredients,
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Understanding and application of food
characteristics when designing .
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Practical skills using basic tools and
equipment.
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All students will be able to
access the project using a range of guidance sheets and cards illustrating
nutritional content of ingredients / pasta.
Students will be required to
research further characteristics of food.
Students will gain further
experience of food production tools.
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Homework
Students will undertake a series
of tasks linked to designing and making in food intended to extend
understanding of food technology.
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Year Group: 9
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Material/Project: Fuse Tester Design/Manufacture
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Duration: 7 weeks
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Number of lessons: 14 @ 1 hour
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AIM
To develop students
understanding of control electronics through the manufacture of a
household fuse tester using a transistor switching circuit and housing
design.
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Learning
Outcomes
Students will:
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Further develop their understanding of
circuit theory, components and circuit symbols/diagrams.
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Produce circuit diagrams for the circuit.
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Appreciation of the function of the
components and their combination to create the desired;
input>control>output.
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Further develop PCB design, manufacture
and preparation.
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Drill and solder the PCB circuitry
testing the operation.
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Produce product design sketches for the
housing: Isometric/orthographic.
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Manufacture a vacuum formed or line
formed housing for the circuit.
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Test and evaluate their final product and
those of others.
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Assessment
Opportunities
Students will be assessed on
their:
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Understanding of circuit theory (end of
module test).
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Quality of the final product and
originality of housing design.
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Quality of circuit construction.
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Practical skills with basic tools and
equipment,
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Students will gain use of
pre-drilled PCB’s and pre-printed circuit theory sheets (differentiated
worksheets). They will develop their comprehension of product design
through a short design exercise redesigning their product for use by
handicapped or elderly customers. Designing for specific needs.
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Students will use PCB
manufacture kit, soldering irons and solder, PCB drills and 1.5mm and 5mm
drill bits, components, acrylic and styrene. PP3 test batteries.
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HOMEWORK
The homework for this project is
designed to extend students understanding of electrical products and how
electricity and its control
is used in modern life. A comprehension of designing products for function
and style will also be introduced.
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Year Group: 9
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Material/Project: Packaging Design
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Duration: 7 weeks
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Number of lessons:
14 @ 1 hour
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AIM
To develop graphics skills
through design and production of packaging for a 250ml soft drink carton
to be focused at the young children customer group.
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Learning
Outcomes
Students will:
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Further develop their graphical skills
using isometric/orthographic and nets.
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Produce design sketches developing these
into working drawings.
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Appreciation of function. line,
aesthetics and ergonomics.
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Design a product name/image/and colour
scheme identity).
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Design net to contain 250ml of liquid.
Model net in paper to verify function.
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Draw out final net onto card and add
graphics utilising ICT applications.
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Develop use of formal drawing tools and
processes.
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Test and evaluate their designs and those
of others.
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Assessment
Opportunities
Students will be assessed on
their:
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Personal graphical ability and progress
made.
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Understanding of designing for a
specified customer group.
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Presentation and originality of their
design solutions.
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Quality of design and manufacture of the
packaging.
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Practical skills with basic tools and
equipment.
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The project will extend all
students drawing skills via product placement – short design exercise
designing a stand for their soft drink carton to allow it to be displayed
in an original stylish manner in a shop. Construction of a model for this
and production of a leaflet to guide shop assistants in the construction
of the stand on arrival.
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Students will gain experience in
using A4 paper and A3 card, colouring pencils, pencils, scissors, glue,
masking tape, drawing boards, T-squares, stencils/text sheets, rulers,
fine-liners, coloured card, strap-ties, elastic bands, stapler, laminating
facility.
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Homework
Students will produce design
drawings and evaluate existing graphic products as part of their
presentation for GCSE studies. This will build upon
skills and knowledge taught in Year 8.
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Year Group: 9
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Material/Project: Portable Game
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Duration: 7 weeks
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Number of lessons: 21
@ 1 hour
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AIM
To design and make a travel game. Pupils to consider the needs of
users and make reasoned choices of outcomes, suitable materials and
joining and finishing methods. They will manufacture a high quality game
contained in a specified wooden box.
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Learning outcomes
Students will:
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Research
existing products and the views of users.
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Produce
a range of ideas, incorporating their research.
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Choose
the best idea for their specification.
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List
the required materials.
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Plan
ahead the sequence of making.
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Use
a range of making skills.
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Evaluate
the project.
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Assessment Opportunities
Students will be assessed on
their:
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Ability
to analyse the problem
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Ability
to take into account the views of users and make use of product research.
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Ability
to work as individuals or as a group.
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Use
of colour and accuracy in
their designs.
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Ability
to prepare a specification and make choices against it.
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Ability
to plan ahead.
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Practical
skills with basic tools and equipment.
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Students will use pre-cut sections for the box supporting all and will
be required to manufacture a box game to their ability within it.
Templates and proformas are available to ensure that all of our students
achieve well.
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Students will use 12X50 PAR and Hardboard sheet working with a variety
of hand and machine tools to shape woods and plastics to create the game.
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Homework
The homework for this project is
designed to extend students understanding of resistant materials and how
it is used in modern life. A comprehension of designing products for
function and style will also be introduced.
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